AI Insights · Timothy · April 2022
Top 5 Fashion Games on Android in Russia: Q1 2022
Discover the performance trends of the top 5 fashion games on the Android platform in Russia during Q1 2022, including weekly downloads, revenue, and active user metrics.
In the first quarter of 2022, the top 5 fashion games on the Android platform in Russia showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, derived from Sensor Tower, provides insights into the popularity and financial success of these games.
Love Fantasy: Match & Stories from Long-WINd saw a fluctuating trend in weekly revenue, peaking at approximately $310 in early February. Weekly downloads began strong with around 170K in late December but declined to under 5K by the end of March. Active users followed a similar pattern, starting at 357K in late December and dropping to around 72K by the end of the quarter.
Hair Challenge by Rollic Games experienced minimal revenue generation throughout the quarter. Downloads peaked at 112K in late January before falling to around 18K in early March. Active users increased steadily early in the quarter, reaching over 300K in late January, before declining to approximately 133K by the end of March.
DIY Makeup from CrazyLabs LTD did not generate any revenue during Q1 2022. Downloads saw a peak of nearly 119K in early January but dwindled to under 3K by the end of March. Active users initially surged to 383K in early January but gradually declined to around 50K by the end of the quarter.
Gacha Life by Lunime had modest revenue peaks, with the highest being $60 in late January. Downloads fluctuated but peaked at around 60K in early March. Active users remained relatively stable, consistently hovering around 430K, with a slight dip to 423K in mid-March before rebounding to approximately 440K by the end of the quarter.
Get Lucky: Run To The Pool from Homa did not generate any revenue during Q1 2022. Downloads saw a significant peak of 95K in mid-March but dropped sharply to under 2K by the end of the month. Active users followed a similar pattern, with a peak of around 52K in mid-March and a decline to approximately 12K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.